Game · free to print

Glimmerkreis

Four Wompfel. One travelling light. Twenty cards of time.

You don't play against each other, you play together against the clock. The light moves one place further every turn — wherever it lands, a Wompfel starts to glimmer. You win when all four glimmer at the same time.

2–6 playersages 8+15–25 minutes 9 pagesco-operative
Understood in 60 seconds

A turn has three steps.

First

Weather card

Turn it over and carry it out. The weather pushes Wompfel off their places — and every card you turn over is one card less on the clock.

Second

One turn, one decision

Whoever's turn it is decides alone: one Wompfel moves one or two places — that costs a courage button. Or everyone stays seated, and one comes back.

Third

The light moves on

Exactly one place, clockwise. Nobody decides this, it happens every turn. If a Wompfel is sitting there, it starts to glimmer.

The catch: a glimmer lasts as long as the Wompfel stays seated — and is gone the moment it leaves its place. Whether by choice or because the weather pushed it.

The explainer videos

First the rules, then a whole game.

Two films, each under three minutes. The first explains everything you need before your first turn — right down to the four ability cards. The second shows a real game, won on the very last card.

1

Rules

Components, setup, one turn, winning and losing — and the four abilities.

2

Demo game

A complete game, turn by turn. Every rule appears where it is needed.

The rules, acted out

This is what happens in the game.

Seven short shots of the four Wompfel — each one shows exactly one rule. Tap to play.

The print sheet

Nine pages. Cut them out once. Done.

Print it now

Free, no sign-up. Colour looks nicer, greyscale works just as well — no symbol depends on a colour.

  • 12 place cards in a circle
  • 20 weather cards in six kinds
  • 4 fold-up standees
  • 4 ability cards and the quick rules
  • Glimmer light, courage bowl, Hodge slip

What else you need

All from around the house — nothing to buy.

  • 4 coinsas glimmer markers
  • 5 buttons(or coins) as courage
  • 1 ordinary die— needed for only two of the twenty weather cards, Gust and Whirlwind. Never for moving
  • Scissors — about eight minutes, once
The nicest difference

If you own real Wompfel,
put them on the board instead of the standees.

That sentence is in the rules word for word. The fold-up paper figures work perfectly well — but when Mork really is sitting on the moss cushion, it is a different game. These four appear in Glimmerkreis:

Pass it on

Know someone with a printer?

Ready-made text to copy — or share it straight away:

Glimmerkreis: a co-operative game you print at home. Four Wompfel, one travelling light, twenty cards of time. Free, ages 8+, 2–6 players. https://wompfel.com/en/glimmerkreis.html
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The three questions people actually ask

What does it cost?

Nothing. No account, no sign-up, no email address. The print sheet is a PDF you download and keep.

Do I need a colour printer?

No. Every weather card also carries a symbol and every place card a number. In greyscale everything stays unambiguous.

Is it really suitable from eight?

Yes. There are no quiz questions, no text to read aloud during play, and nobody is eliminated. If you lose, you lose together.